# Attributes & Stats

* Tales of Loki Valorian works with the <mark style="color:red;">**status distribution system**</mark>.
* Each level you gain grants you some points to distribute.
* Every point allocated in the attribute list provides you with some bonuses.

<figure><img src="/files/COeHEzwTaGMbKqTMCIIE" alt="" width="234"><figcaption><p><mark style="color:red;"><strong>ALT+E (Attributes)</strong></mark></p></figcaption></figure>

## **Attribute List**

* To navigate through the list, simply follow the example of the **"**<mark style="color:red;">**GIF below**</mark>**"**.

<figure><img src="/files/gbD9IQEFhrg1NPC9k9ne" alt=""><figcaption><p><mark style="color:red;"><strong>Example of Navigation</strong></mark></p></figcaption></figure>

{% tabs %}
{% tab title="STR" %}

### <mark style="color:red;">**Strength (STR)**</mark>

* Each **1** point in **"**<mark style="color:red;">**STR**</mark>**"** grants you some bonuses.

<table><thead><tr><th width="512">Description</th><th>Bonus</th></tr></thead><tbody><tr><td>Physical Attack</td><td><mark style="color:red;"><strong>+1</strong></mark></td></tr><tr><td>Weapon damage increase (<mark style="color:red;"><strong>Melee</strong></mark>)</td><td><mark style="color:red;"><strong>0.5%</strong></mark></td></tr><tr><td>Every <mark style="color:red;"><strong>5</strong></mark> points in <mark style="color:red;"><strong>STR</strong></mark> increase <strong>(</strong><mark style="color:red;"><strong>Ranged Attack</strong></mark><strong>)</strong></td><td><mark style="color:red;"><strong>+1</strong></mark></td></tr><tr><td>Carrying Capacity (<mark style="color:red;"><strong>Weight Limit</strong></mark>)</td><td><mark style="color:red;"><strong>+30</strong></mark></td></tr></tbody></table>
{% endtab %}

{% tab title="AGI" %}

### <mark style="color:orange;">**Agility (AGI)**</mark>

* Each **1** point in **"**<mark style="color:orange;">**AGI**</mark>**"** grants you some bonuses.

<table><thead><tr><th width="546">Description</th><th>Bonus</th></tr></thead><tbody><tr><td>Dodge</td><td><mark style="color:orange;"><strong>+1</strong></mark></td></tr><tr><td>Attack Speed Increase</td><td><mark style="color:orange;"><strong>(No Formula)</strong></mark></td></tr><tr><td>Resistance to <strong>(</strong><mark style="color:orange;"><strong>Bleeding and Sleep</strong></mark><strong>)</strong></td><td><mark style="color:orange;"><strong>+1%</strong></mark></td></tr><tr><td>Every <strong>5</strong> points in <mark style="color:orange;"><strong>AGI</strong></mark> increase <strong>"</strong><mark style="color:orange;"><strong>Physical Defense</strong></mark><strong>"</strong></td><td><mark style="color:orange;"><strong>+1</strong></mark></td></tr></tbody></table>
{% endtab %}

{% tab title="VIT" %}

### <mark style="color:green;">**Vitality (VIT)**</mark>

* Each **1** point in **"**<mark style="color:green;">**VIT**</mark>**"** grants you some bonuses.

<table><thead><tr><th width="544">Description</th><th>Bonus</th></tr></thead><tbody><tr><td>Max HP</td><td><mark style="color:green;"><strong>+1%</strong></mark></td></tr><tr><td>Healing effect increase from <strong>(</strong><mark style="color:green;"><strong>Consumables / HP</strong></mark><strong>)</strong></td><td><mark style="color:green;">+<strong>2%</strong></mark></td></tr><tr><td>Resistance to <mark style="color:green;"><strong>Poison and (Deadly Poison), and effect reduction</strong></mark></td><td><mark style="color:green;"><strong>+1%</strong></mark></td></tr><tr><td>Reduces chance of <strong>(</strong><mark style="color:green;"><strong>Burn, Hypothermia, Crystallization</strong></mark><strong>)</strong> and duration</td><td><mark style="color:green;"><strong>+1% and 0,1s</strong></mark></td></tr><tr><td>Every <mark style="color:green;"><strong>2</strong></mark> points in <mark style="color:green;"><strong>VIT</strong></mark> increase <strong>"</strong><mark style="color:green;"><strong>Physical Defense</strong></mark><strong>"</strong></td><td><mark style="color:green;"><strong>+1</strong></mark></td></tr><tr><td>Every <mark style="color:green;"><strong>5</strong></mark> points in <mark style="color:green;"><strong>VIT</strong></mark> increase <strong>"</strong><mark style="color:green;"><strong>Magic Defens</strong></mark><strong>e"</strong></td><td><mark style="color:green;"><strong>+1</strong></mark></td></tr></tbody></table>
{% endtab %}

{% tab title="INT" %}

### <mark style="color:blue;">**Intelligence (INT)**</mark>

* Each **1** point in **"**<mark style="color:blue;">**INT**</mark>**"** grants you some bonuses.

<table><thead><tr><th width="546">Description</th><th>Bonus</th></tr></thead><tbody><tr><td>Base Magic Attack</td><td><mark style="color:blue;"><strong>+1,5</strong></mark></td></tr><tr><td>Max SP</td><td><mark style="color:blue;"><strong>+1%</strong></mark></td></tr><tr><td>Healing effect increase from <strong>(</strong><mark style="color:blue;"><strong>Consumables / SP</strong></mark><strong>)</strong></td><td><mark style="color:blue;"><strong>+1%</strong></mark></td></tr><tr><td>Resistance to <strong>(</strong><mark style="color:blue;"><strong>Sleep and Deep Sle</strong></mark><strong>ep)</strong></td><td><mark style="color:blue;"><strong>+1%</strong></mark></td></tr><tr><td>Slightly reduces variable casting time</td><td><mark style="color:blue;"><strong>(No Formula)</strong></mark></td></tr><tr><td>Every <mark style="color:blue;"><strong>2</strong></mark> points in <mark style="color:blue;"><strong>INT</strong></mark> increase <strong>(</strong><mark style="color:blue;"><strong>Magic Defense</strong></mark><strong>)</strong></td><td><mark style="color:blue;"><strong>+1</strong></mark></td></tr><tr><td>Every <mark style="color:blue;"><strong>2</strong></mark> points in <mark style="color:blue;"><strong>INT</strong></mark> increase <strong>(</strong><mark style="color:blue;"><strong>SP Natural Recovery</strong></mark><strong>)</strong></td><td><mark style="color:blue;"><strong>+1</strong></mark></td></tr></tbody></table>
{% endtab %}

{% tab title="DEX" %}

### <mark style="color:purple;">**Dexterity (DEX)**</mark>

* Each **1** point in **"**<mark style="color:purple;">**DEX**</mark>**"** grants you some bonuses.

<table><thead><tr><th width="546">Description</th><th>Bonus</th></tr></thead><tbody><tr><td>Accuracy</td><td><mark style="color:purple;"><strong>+1</strong></mark></td></tr><tr><td>Increases ranged physical attack</td><td><mark style="color:purple;"><strong>+1</strong></mark></td></tr><tr><td>Reduces variable casting time</td><td><mark style="color:purple;"><strong>(No Formula)</strong></mark></td></tr><tr><td>AIncreases attack speed</td><td><mark style="color:purple;"><strong>(No Formula)</strong></mark></td></tr><tr><td>Every <mark style="color:purple;"><strong>5</strong></mark> points in <mark style="color:purple;"><strong>DEX</strong></mark> increase <strong>(</strong><mark style="color:purple;"><strong>Melee Attack</strong></mark><strong>)</strong></td><td><mark style="color:purple;"><strong>+1</strong></mark></td></tr><tr><td>Every <mark style="color:purple;"><strong>5</strong></mark> points in <mark style="color:purple;"><strong>DEX</strong></mark> increase <strong>(</strong><mark style="color:purple;"><strong>Magic Attack</strong></mark><strong>)</strong></td><td><mark style="color:purple;"><strong>+1</strong></mark></td></tr><tr><td>Every <mark style="color:purple;"><strong>5</strong></mark> points in <mark style="color:purple;"><strong>DEX</strong></mark> increase <strong>(</strong><mark style="color:purple;"><strong>Magic Defense</strong></mark><strong>)</strong></td><td><mark style="color:purple;"><strong>+1</strong></mark></td></tr></tbody></table>
{% endtab %}

{% tab title="LUK" %}

### <mark style="color:yellow;">**Luck (LUK)**</mark>

* Each **1** point in **"**<mark style="color:yellow;">**LUK**</mark>**"** grants you some bonuses.

<table><thead><tr><th width="546">Description</th><th>Bonus</th></tr></thead><tbody><tr><td>Critical Attack</td><td><mark style="color:yellow;"><strong>+0.3</strong></mark></td></tr><tr><td>Resistance to <strong>(</strong><mark style="color:yellow;"><strong>Curse and Hex</strong></mark><strong>)</strong></td><td><mark style="color:yellow;"><strong>+1%</strong></mark></td></tr><tr><td>CEvery <mark style="color:yellow;"><strong>3</strong></mark> points in <mark style="color:yellow;"><strong>LUK</strong></mark> increase <strong>(</strong><mark style="color:yellow;"><strong>Physical Attack</strong></mark><strong>)</strong></td><td><mark style="color:yellow;"><strong>+1</strong></mark></td></tr><tr><td>Every <mark style="color:yellow;"><strong>3</strong></mark> points in <mark style="color:yellow;"><strong>LUK</strong></mark> increase <strong>(</strong><mark style="color:yellow;"><strong>Magic Attack</strong></mark><strong>)</strong></td><td><mark style="color:yellow;"><strong>+1</strong></mark></td></tr><tr><td>Every <mark style="color:yellow;"><strong>3</strong></mark> points in <mark style="color:yellow;"><strong>LUK</strong></mark> increase <strong>(</strong><mark style="color:yellow;"><strong>Accuracy</strong></mark><strong>)</strong></td><td><mark style="color:yellow;"><strong>+1</strong></mark></td></tr><tr><td>Every <mark style="color:yellow;"><strong>3</strong></mark> points in <mark style="color:yellow;"><strong>LUK</strong></mark> increase <strong>(</strong><mark style="color:yellow;"><strong>Dodge</strong></mark><strong>)</strong></td><td><mark style="color:yellow;"><strong>+1</strong></mark></td></tr><tr><td>Every <mark style="color:yellow;"><strong>5</strong></mark> points in <mark style="color:yellow;"><strong>LUK</strong></mark> increase <strong>(</strong><mark style="color:yellow;"><strong>Resistance to Critical Hits</strong></mark><strong>)</strong></td><td><mark style="color:yellow;"><strong>+1%</strong></mark></td></tr><tr><td>Every <mark style="color:yellow;"><strong>10</strong></mark> points in <mark style="color:yellow;"><strong>LUK</strong></mark> increase <strong>(</strong><mark style="color:yellow;"><strong>Perfect Dodge</strong></mark><strong>)</strong></td><td><mark style="color:yellow;"><strong>+1</strong></mark></td></tr></tbody></table>
{% endtab %}
{% endtabs %}


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