# \[Mage]

<figure><img src="/files/ZhqI8JnD6upy8BzeEG4X" alt=""><figcaption></figcaption></figure>

* They cannot wear heavy armor, so they always apply well-crafted strategies and quick reactions in battle to maximize the weaknesses of their opponents.
* Upon reaching class level 40, they can evolve into **Wizards** or **Sages**.

{% embed url="<https://drive.google.com/file/d/1bqJjn0mIzsxW5lQxZnNYaljDD-sPUFjL/view?usp=drive_link>" %} <mark style="color:red;">**Video Quest Mage (English)**</mark>
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{% tabs %}
{% tab title="Skills " %}

## **Skills**

<table><thead><tr><th width="84">IMG</th><th width="122">Name</th><th>Description</th></tr></thead><tbody><tr><td><img src="/files/Y1PQpB19rDQNmegun5Sm" alt=""></td><td>Mana Flow</td><td>While stationary, regenerates SP every 10 seconds. The regeneration rate increases according to the user's SP. Also enhances the effectiveness of SP healing items.</td></tr><tr><td><img src="/files/waHP8D6J2Tg3wBn6aRWr" alt=""></td><td>Revealing Flame</td><td>Detects hidden opponents in a 7x7 cell area around the character. Does not reveal opponents using Hiding.</td></tr><tr><td><img src="/files/LK1XaaEDCvBnAnjFmF6k" alt=""></td><td>Spiritual Attack</td><td>Hits the target and nearby opponents, causing magical damage of <strong>(SkillLevel*10+70)%</strong> with the Ghost property.</td></tr><tr><td><img src="/files/4mOn4gWt1nZjwbsgmVr0" alt=""></td><td>Magic Shield</td><td>Summons <strong>(SkillLevel)</strong> ancestral spirits to deal <strong>100%</strong> magic damage of the <strong>Ghost</strong> property. Against undead enemies, it deals an additional <strong>(SkillLevel*5)%</strong> damage.</td></tr><tr><td><img src="/files/LK1XaaEDCvBnAnjFmF6k" alt=""></td><td>Ancestral Spirits</td><td>Summons <strong>(SkillLevel)</strong> ancestral spirits to deal <strong>100%</strong> magic damage of the <strong>Ghost</strong> property. Against undead enemies, it deals an additional <strong>(SkillLevel*5)%</strong> damage.</td></tr><tr><td><img src="/files/w2SBIcZdsBIJN99OO3ux" alt=""></td><td>Ice Spears</td><td>Attacks an opponent with <strong>(1*SkillLevel)</strong> ice spears falling from the sky, dealing <strong>100%</strong> magic damage per spear.</td></tr><tr><td><img src="/files/hyJJnwaCzVwIEiVYAekS" alt=""></td><td>Freezing Barrage</td><td>Fires ice at the target, dealing magical damage of <strong>(SkillLevel*10+100)%</strong> with the <strong>Water</strong> property and <strong>(SkillLevel*3+35)%</strong> chance of inflicting Freeze.</td></tr><tr><td><img src="/files/NnITlLjjA96D0jlEZHr2" alt=""></td><td>Petrify</td><td>At the cost of one Red Gemstone, invokes a spell capable of inflicting petrification on the target with <strong>(20+4*SkillLevel)%</strong> success chance. Using the skill on an already petrified target will cancel the effect.</td></tr><tr><td><img src="/files/x33OuRGBDXtE21zmQWpk" alt=""></td><td>Fireballs</td><td>Shoots a fireball that deals magical damage of <strong>(20*SkillLevel+140)%</strong> to the target and nearby opponents. Enemies at the outer edge take only <strong>75%</strong> of the base damage.</td></tr><tr><td><img src="/files/IbDAKmCERDJnceCQqF1l" alt=""></td><td>Fire Barrier</td><td>Ignites the ground, creating a barrier that deals <strong>50%</strong> magic damage, preventing enemies from crossing. Undead and fire-attribute monsters take an additional <strong>(2*1*SkillLevel)%</strong> damage.</td></tr><tr><td><img src="/files/xwPVDlmL5kqUKpEI3g7f" alt=""></td><td>Fire Spears</td><td>Attacks an opponent with <strong>(1*SkillLevel)</strong> fire spears falling from the sky, causing <strong>100%</strong> magic damage per spear.</td></tr><tr><td><img src="/files/ZWGuJXNzsoLkyeLp8Y3e" alt=""></td><td>Lightning</td><td>Attacks an opponent with <strong>(1*SkillLevel)</strong> lightning spears falling from the sky, causing <strong>100%</strong> magic damage per spear.</td></tr><tr><td><img src="/files/qBFbCVUmLBSlefO2ub6j" alt=""></td><td>Storm and Thunder</td><td>Summons a storm where each lightning strike deals <strong>100%</strong> wind-property magic damage to surrounding opponents.</td></tr><tr><td><img src="/files/a0BpoAwbgvCezoK79uDY" alt=""></td><td>Arcane Protection</td><td>Envelops the user in spiritual energy to reduce damage taken based on remaining SP. While active, drains a certain amount of SP for each attack received.</td></tr><tr><td><img src="/files/KD05bCYK5pSALVQS0QO7" alt=""></td><td>Recursive Conjuration</td><td>Casting magical abilities grants <strong>1%</strong> magic damage (up to a maximum of <strong>(SkillLevel*7)%</strong>). Upon reaching the limit, this effect resets and enters a <strong>7-second cooldown</strong>. Dying resets the accumulated damage boost.</td></tr><tr><td><img src="/files/gIrUNyWbYOKg8cYWb1kY" alt=""></td><td>Power of Verse</td><td>Ignores <strong>(SkillLevel*7)%</strong> of the target’s magic defense for <strong>7 seconds</strong>.</td></tr><tr><td><img src="/files/W8ks23Lwvkp8gtAhNP5W" alt=""></td><td>Flow Concealment</td><td>For the next <strong>3 seconds</strong>, your abilities will not be detected by monsters that are sensitive to magic casting.</td></tr></tbody></table>
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{% tab title="Masteries" %}

## Masteries

<table><thead><tr><th width="84">IMG</th><th width="119">Name</th><th width="392">Description</th><th>Level</th></tr></thead><tbody><tr><td><img src="/files/LK1XaaEDCvBnAnjFmF6k" alt=""></td><td>Spiritual Fury</td><td>Grants <strong>+{MasteryLevel}%</strong> damage with <strong>(Ancestral Spirits)</strong>.</td><td>250</td></tr><tr><td><img src="/files/w2SBIcZdsBIJN99OO3ux" alt=""></td><td>Cold Air Stays</td><td>The <strong>Ice Spears</strong> skill gains <strong>{MasteryLevel/2}%</strong> chance to cause <strong>hypothermia</strong> on the target for <strong>6 seconds</strong>. - Also grants <strong>{MasteryLevel}%</strong> extra damage with <strong>Ice Spears</strong>.</td><td>100</td></tr><tr><td><img src="/files/hyJJnwaCzVwIEiVYAekS" alt=""></td><td>Ice Tomb</td><td>Freezes self, becoming completely invulnerable, recovers <strong>{MasteryLevel/5}% HP</strong> and SP every second. Freeze duration {MasteryLevel/20} seconds (so you need at least level 20 to start).</td><td>----</td></tr><tr><td><img src="/files/x33OuRGBDXtE21zmQWpk" alt=""></td><td>Fireball EX</td><td><strong>+{MasteryLevel/2}%</strong> damage with <strong>Fireball</strong>.</td><td>60</td></tr><tr><td><img src="/files/xwPVDlmL5kqUKpEI3g7f" alt=""></td><td>Feeling Hot?</td><td>The <strong>Fire Spears</strong> skill gains <strong>{MasteryLevel/2}%</strong> chance to cause <strong>burn</strong> on the target for <strong>9 seconds</strong>. - Also grants <strong>{MasteryLevel}%</strong> extra damage with <strong>Ice Spears</strong>.</td><td>100</td></tr><tr><td><img src="/files/qBFbCVUmLBSlefO2ub6j" alt=""></td><td>Zeus' Fury</td><td>Adds <strong>{MasteryLevel}%</strong> chance to <strong>recast</strong> the skill up to <strong>3 times for free</strong>. Increases the <strong>cooldown</strong> by <strong>3 seconds</strong>.</td><td>30</td></tr><tr><td><img src="/files/a0BpoAwbgvCezoK79uDY" alt=""></td><td>I Got This</td><td><strong>+10%</strong> damage received. When hit, there is a <strong>{MasteryLevel}%</strong> chance to recover <strong>30 mana</strong>.</td><td>50</td></tr><tr><td><img src="/files/W8ks23Lwvkp8gtAhNP5W" alt=""></td><td>Flow Channeling</td><td>At <strong>max mastery level</strong>, you only need <strong>150 dexterity</strong> to cast instantly instead of <strong>170</strong>.</td><td>250</td></tr><tr><td><img src="/files/57bor8PCfpKHDfGBx69e" alt="" data-size="original"></td><td>Transcendental Power</td><td>Causes <strong>Recursive Conjuration</strong> to stop resetting your stacks when reaching <strong>{MasteryLevel/2} stacks</strong>. Instead, the mastery resets the stacks so they return to <strong>zero</strong> instead of resetting.</td><td>90</td></tr></tbody></table>
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