# \[Taekwon]

<figure><img src="/files/nju4KMkUSJ1QMGKXWcOn" alt=""><figcaption></figcaption></figure>

* Because of this, **Taekwons** cannot equip any type of weapon.
* When they evolve, a special angel uses **Blessing** and **Increase Agility** with a duration of **10 minutes**.

{% embed url="<https://drive.google.com/file/d/1CTezFMf1-0h0kvgjoZVMmR4Kxzy_IKmV/view?usp=drive_link>" %} <mark style="color:red;">**Video Quest Taekwon (English)**</mark>
{% endembed %}

{% tabs %}
{% tab title="Skills " %}

## **Skills**

<table><thead><tr><th width="81">IMG</th><th width="137">Name</th><th>Description</th></tr></thead><tbody><tr><td><img src="/files/ELHxCWD9o058rIn6XgAN" alt=""></td><td>Running</td><td>When you use this skill, your character starts running in a straight line. You cannot change direction while running. You can stop using the Running skill again (without SP cost to stop), using another skill, or running into a wall. When you use this skill (at least at level 7) and stop immediately, you will gain a <strong>+10 STR</strong> bonus and an additional <strong>+{SkillLevel*10}%</strong> damage boost for the Flying Kick skill for <strong>150 seconds</strong> if unarmed (works for TK and SG, not for SL). If you have no weapon equipped, your kicking skill damage will increase by <strong>+10 per level</strong>, up to a maximum of <strong>+100</strong>.</td></tr><tr><td><img src="/files/BTUmIEkumXFg7lGJA812" alt=""></td><td>Tornado Stance</td><td>This is a skill that you can toggle on and off by pressing the skill button. When active, there is a <strong>15%</strong> chance of entering stance to use the <strong>Tornado Kick</strong> skill.</td></tr><tr><td><img src="/files/I63lXoCXkrTGbKvEWn81" alt=""></td><td>Tornado Kick</td><td>When you are in <strong>Tornado Kick Stance</strong>, you can use this skill to deal damage in a <strong>5x5</strong> area around you. The damage is <strong>{SkillLevel*20+160}%</strong> of your ATK.</td></tr><tr><td><img src="/files/pFO7UPi290aAymwe9Tjw" alt=""></td><td>Flying Kick Stance</td><td>This is a skill that you can toggle on and off by pressing the skill button. When active, there is a <strong>15%</strong> chance of entering stance to use the <strong>Flying Kick</strong> skill.</td></tr><tr><td><img src="/files/cl2wZsSMsSnfMUVCclGA" alt=""></td><td>Flying Kick</td><td>You can only use this skill while in <strong>Flying Kick Stance</strong>. You hit a single enemy dealing <strong>{SkillLevel*20+160}%</strong> ATK and stun them for <strong>3 seconds</strong>.</td></tr><tr><td><img src="/files/I63lXoCXkrTGbKvEWn81" alt=""></td><td>Sweeping Kick Stance</td><td>This is a skill that you can toggle on and off by pressing the skill button. When active, there is a <strong>15%</strong> chance of entering stance to use the <strong>Sweeping Kick</strong> skill.</td></tr><tr><td><img src="/files/w9CrArFKDxZLLXAdtVR9" alt=""></td><td>Sweeping Kick</td><td>You can only use this skill while in <strong>Sweeping Kick Stance</strong>. You strike a single enemy dealing <strong>{SkillLevel*30+190}%</strong> ATK damage. All enemies within <strong>3x3 cells</strong> around the target will be pushed back and stunned, without taking damage.</td></tr><tr><td><img src="/files/DgdU7sQXnZpqtP0dxjIG" alt=""></td><td>Counter Kick Stance</td><td>This is a skill that you can toggle on and off by pressing the skill button. When active, there is a <strong>15%</strong> chance of entering stance to use the <strong>Counter Kick</strong> skill.</td></tr><tr><td><img src="/files/gPVt9ZYFwvNZawQEoweT" alt=""></td><td>Counter Kick</td><td>You can only use this skill while in <strong>Counter Kick Stance</strong>. It will strike a single enemy with <strong>100%</strong> accuracy and deal <strong>{SkillLevel*30+190}%</strong> damage.</td></tr><tr><td><img src="/files/OvgJmjRKmhl6Sj9a6ykX" alt=""></td><td>Somersault</td><td>This is a skill that you can toggle on and off by pressing the skill button. When active, there is a <strong>20%</strong> chance to dodge ranged physical or magical attacks.</td></tr><tr><td><img src="/files/85lmsvRUaCBmF3KiFagN" alt=""></td><td>Flying Side Kick</td><td>Attack an enemy that is far from you by jumping towards them and landing in the same cell as the target. Normally, you would have to select this skill manually to attack, but if you use it while <strong>Somersaulting</strong>, you will attack the dodged target automatically. The damage is <strong>{SkillLevel*10+30}%</strong>, but if used immediately after <strong>Somersault</strong>, it becomes stronger as your base level increases. When used while <strong>Running</strong>, the damage bonus scales further based on your base level.</td></tr><tr><td><img src="/files/nJBR39MZThbkyvGAmwbW" alt=""></td><td>Absolute Strike</td><td>Deals <strong>{SkillLevel*3}%</strong> more base damage to <strong>epic monsters</strong>. Every <strong>100 attacks</strong>, your next attack deals <strong>{SkillLevel*5}%</strong> more damage and always critically strikes against <strong>Champion monsters</strong>.</td></tr><tr><td><img src="/files/V6SEbMxEfc9aePQGDG5t" alt=""></td><td>Absolute Defense</td><td>Each time <strong>Somersault</strong> activates, you reduce the next damage taken by <strong>{SkillLevel*3}%</strong>.</td></tr><tr><td><img src="/files/zhaz2jRhttvbYPcqMiIO" alt=""></td><td>Final Blow</td><td>Upon defeating a target, gain <strong>+{SkillLevel*2}%</strong> attack speed for <strong>3 seconds</strong>.</td></tr><tr><td><img src="/files/XIdjGXNRQ7Gx7eiptyYo" alt=""></td><td>Light Breeze</td><td>Use on a target. Your attack element becomes the opposite of theirs.</td></tr><tr><td><img src="/files/9OopotkXHPQqknPJPeAk" alt=""></td><td>Leap</td><td>You jump <strong>{SkillLevel*3}</strong> cells in the direction you are facing. If the landing cell is passable and NOT occupied by a player, you can jump over obstacles such as walls. If the landing cell is unusable, you will only jump in place without moving. After learning this skill, the <strong>Emergency Call</strong> casting time (if you are the Guild Leader) will be <strong>doubled</strong>.</td></tr><tr><td><img src="/files/Kh6s4ndggZwWVGqnlYHL" alt=""></td><td>Intense Training</td><td>Defeating monsters grants ranking points (Monster level influences score). The top <strong>20 Taekwons</strong> in the ranking deal <strong>100%</strong> more damage, and each basic attack has a <strong>1%</strong> chance to reset skill cooldowns. Use this skill to check the current ranking and your position. (Ranking resets when the server restarts.)</td></tr><tr><td><img src="/files/8661ivTT4XwSrplWSB71" alt=""></td><td>Combo F</td><td>Perform <strong>5 consecutive attacks</strong> on the same target to activate this skill and enter <strong>Combo 1</strong>, initiating <strong>Combo State</strong>. While in this combo, basic attacks deal <strong>{SkillLevel*5}%</strong> additional damage. If <strong>10 seconds</strong> pass without attacking or if you die, the combo is lost.</td></tr><tr><td><img src="/files/NnUhkDpNsUJyf5z90Pap" alt=""></td><td>Combo E</td><td>This skill activates automatically when in <strong>Combo 1</strong>, or if using any kick skill while in <strong>Combo 1</strong>, transitioning into <strong>Combo 2</strong>. In this combo, kick skills deal <strong>{SkillLevel*10}%</strong> more damage. If <strong>10 seconds</strong> pass without attacking or if you die, the combo is lost.</td></tr><tr><td><img src="/files/36GLOQI9TI1QOIZVeK3v" alt=""></td><td>Combo D</td><td>This skill activates automatically when in <strong>Combo 2</strong> and when pushing an enemy, transitioning into <strong>Combo 3</strong>. While in this combo or higher, the character enters <strong>Vigor Mode</strong> and gains <strong>{SkillLevel*5}%</strong> resistance to freezing and stun. If <strong>10 seconds</strong> pass without attacking or if you die, the combo is lost.</td></tr><tr><td><img src="/files/OYwQFph5GSIcszWKcs0e" alt=""></td><td>Combo C</td><td>This skill activates automatically when in <strong>Combo 3</strong> and upon defeating a target, transitioning into <strong>Combo 4</strong>. Basic attacks have a <strong>3%</strong> chance to deal <strong>{SkillLevel}%</strong> of the target's current HP as damage (does not work on epic monsters). If <strong>10 seconds</strong> pass without attacking or if you die, the combo is lost.</td></tr><tr><td><img src="/files/dFkw0zeCTkVUl9WsLQZJ" alt=""></td><td>Combo B</td><td>This skill activates automatically when in <strong>Combo 4</strong> and when equipping another armor (cannot be the same as the one used to initiate the combo), transitioning into <strong>Combo 5</strong>. Your attacks have a 15% chance to heal for 5% of the damage dealt. If <strong>10 seconds</strong> pass without attacking or if you die, the combo is lost.</td></tr><tr><td><img src="/files/38MKLLPDdKUvXgmo8SLU" alt=""></td><td>Combo A</td><td>While in <strong>Combo 5</strong>, this skill has <strong>{SkillLevel*2}%</strong> chance to activate automatically each time you use <strong>Combo 6</strong>. Entering this combo doubles the effects of all previous combos. Attack range increases to <strong>{SkillLevel*2}</strong> (turning kicks into cutting waves), and attacks are considered ranged. If <strong>10 seconds</strong> pass without attacking or if you die, the combo is lost.</td></tr></tbody></table>
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{% tab title="Masteries" %}

## Masteries

<table><thead><tr><th width="84">IMG</th><th width="124">Name</th><th width="390">Description</th><th>Level</th></tr></thead><tbody><tr><td><img src="/files/ELHxCWD9o058rIn6XgAN" alt=""></td><td>Drift Master</td><td>At max level, it is possible to control the <strong>Running</strong> skill.</td><td>100</td></tr><tr><td><img src="/files/BTUmIEkumXFg7lGJA812" alt=""></td><td>Calm Before the Storm</td><td>Increases the chance to activate kicks by <strong>{MasteryLevel*3}%</strong>.</td><td>20</td></tr><tr><td><img src="/files/iWYFSVuAYBvfthmFBU2f" alt=""></td><td>Eye of the Storm</td><td>AlEnemies <strong>1 cell away</strong> from you receive <strong>+{MasteryLevel*2}%</strong> damage, while enemies farther away receive <strong>-{MasteryLevel*2}%</strong> damage.</td><td>100</td></tr><tr><td><img src="/files/pFO7UPi290aAymwe9Tjw" alt=""></td><td>Horse</td><td>Increases the chance to activate kicks by <strong>{MasteryLevel*10}%</strong>.</td><td>50</td></tr><tr><td><img src="/files/cl2wZsSMsSnfMUVCclGA" alt=""></td><td>Karate Kid</td><td>Increases the damage of <strong>Flying Kick</strong> by <strong>{MasteryLevel*4}%</strong>.</td><td>80</td></tr><tr><td><img src="/files/I63lXoCXkrTGbKvEWn81" alt=""></td><td>Low Kick</td><td>Adds <strong>{MasteryLevel*4}%</strong> chance to <strong>push</strong> not only nearby enemies but also the target hit by the skill.</td><td>100</td></tr><tr><td><img src="/files/w9CrArFKDxZLLXAdtVR9" alt=""></td><td>Beyblade Spin</td><td>Adds <strong>{MasteryLevel*4}%</strong> chance to <strong>push</strong> not only nearby enemies but also the target hit by the skill.</td><td>100</td></tr><tr><td><img src="/files/DgdU7sQXnZpqtP0dxjIG" alt=""></td><td>Predictable Attack</td><td>Increases the chance to activate kicks by <strong>{MasteryLevel*5}%</strong>.</td><td>50</td></tr><tr><td><img src="/files/OvgJmjRKmhl6Sj9a6ykX" alt=""></td><td>I Don't Fall, I'm Dancing Break</td><td>While the skill is active, recover <strong>{MasteryLevel*7}</strong> HP.</td><td>100</td></tr><tr><td><img src="/files/85lmsvRUaCBmF3KiFagN" alt=""></td><td>Came and Went</td><td><strong>-15%</strong> damage with <strong>Flying Kick</strong>. <strong>{MasteryLevel*6}%</strong> chance to return to the original position after using the skill.</td><td>100</td></tr><tr><td><img src="/files/Kh6s4ndggZwWVGqnlYHL" alt=""></td><td>Only the Best</td><td>No At max level, you gain the benefits of a <strong>TK Ranker</strong>, being able to use skills with the same freedom as a <strong>Taekwon</strong> in the <strong>Rank</strong> (still requires <strong>level 90+</strong>).</td><td>350</td></tr><tr><td><img src="/files/8661ivTT4XwSrplWSB71" alt=""></td><td>F+</td><td>Increases combo duration by <strong>+{MasteryLevel*1.5}</strong> when not attacking targets.</td><td>120</td></tr><tr><td><img src="/files/NnUhkDpNsUJyf5z90Pap" alt=""></td><td>E+</td><td>Increases combo duration by <strong>+{MasteryLevel*1.5}</strong> when not attacking targets.</td><td>120</td></tr><tr><td><img src="/files/36GLOQI9TI1QOIZVeK3v" alt=""></td><td>D+</td><td>Increases combo duration by <strong>+{MasteryLevel*1.5}</strong> when not attacking targets.</td><td>120</td></tr><tr><td><img src="/files/OYwQFph5GSIcszWKcs0e" alt=""></td><td>C+</td><td>Increases combo duration by <strong>+{MasteryLevel*1.5}</strong> when not attacking targets.</td><td>120</td></tr><tr><td><img src="/files/dFkw0zeCTkVUl9WsLQZJ" alt=""></td><td>B+</td><td>Increases combo duration by <strong>+{MasteryLevel*1.5}</strong> when not attacking targets.</td><td>120</td></tr><tr><td><img src="/files/38MKLLPDdKUvXgmo8SLU" alt=""></td><td>A+</td><td>Increases combo duration by <strong>+{MasteryLevel*1.5}</strong> when not attacking targets.</td><td>120</td></tr><tr><td><div><figure><img src="/files/gRZ8QNQjT0Sss2YRy221" alt=""><figcaption></figcaption></figure></div></td><td>Breaking Limits</td><td>At maximum mastery level, the skill {Sprint} applies buffs even with weapons equipped (However, it loses the life steal from combo 5).</td><td>200</td></tr></tbody></table>
{% endtab %}
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