# \[Thief]

<figure><img src="/files/rSMZQ885ZVwpOs2c5teN" alt=""><figcaption></figcaption></figure>

* They are rarely hit in battle and are capable of hiding from enemies by camouflaging themselves in the environment.
* They are specialists in the arts of poison and can use good armor, one-handed swords, and even bows and arrows.
* Upon reaching class level 40, they can advance to Mercenaries or Rogues.

{% embed url="<https://drive.google.com/file/d/1WSZviLWFKH61H1nRA1jd8_8JQtq13_vs/view?usp=drive_link>" %} <mark style="color:red;">**Video Quest Thief (English)**</mark>
{% endembed %}

{% tabs %}
{% tab title="Skills " %}

## **Skills**

<table><thead><tr><th width="84">IMG</th><th width="131">Name</th><th>Description</th></tr></thead><tbody><tr><td><img src="/files/Kj16wKMWy6prC2fj61rW" alt=""></td><td>Double Attack</td><td>When performing physical attacks with a Dagger-type weapon, activates a chance of <strong>{SkillLevel*5}%</strong> to hit the target one more time. Increasing the skill level also boosts the physical damage of <strong>katar</strong> in the left hand by <strong>{SkillLevel*2+1}%</strong>. During the attack, there will be a precision correction of <strong>+{SkillLevel}%</strong>. Double attacks can land critical hits.</td></tr><tr><td><img src="/files/RTdN98ykHWF1Yl8odTb1" alt=""></td><td>Evasion Mastery</td><td>Increases <strong>evasion</strong> by <strong>+{SkillLevel*3}%</strong> in the first class, and by <strong>+{SkillLevel*4}%</strong> in the second class. In Mercenaries, improves movement speed by <strong>{SkillLevel*2}%</strong>.</td></tr><tr><td><img src="/files/RqM7OBhc8Y9ZJTwqjhjb" alt=""></td><td>Steal</td><td>Attempts to steal items from a monster. The chance is <strong>{SkillLevel*6+4}%</strong>, but the character’s dexterity and the monster’s dexterity also influence the calculation. Only two attempts per monster are allowed.</td></tr><tr><td><img src="/files/p4bbkbi38FXiyWoAoY4E" alt=""></td><td>Hiding</td><td>Temporarily hides in a hole, avoiding certain single-target attacks. While active, drains 1 SP every <strong>{4+SkillLevel}</strong> seconds.</td></tr><tr><td><img src="/files/K0p1ADkEVUYQ29B1ibyh" alt=""></td><td>Poisoning</td><td>Delivers a poisonous strike to the target, dealing <strong>{SkillLevel*15}%</strong> of <strong>melee physical damage</strong> with a <strong>{SkillLevel*4+10}%</strong> chance to inflict poison.</td></tr><tr><td><img src="/files/V35JkZczEAQJECpXirPU" alt=""></td><td>Detoxify</td><td>Cures a target affected by poison.</td></tr><tr><td><img src="/files/wXOGlKNn8U89tRv6KwZY" alt=""></td><td>Sand Kick</td><td>Kicks sand at the opponent, causing 130% melee physical damage with a 15% chance to inflict blindness.</td></tr><tr><td><img src="/files/THT1mafFxXimPCLPL3Fe" alt=""></td><td>Retreat</td><td>Instantly moves back <strong>{SkillLevel}</strong> cells.</td></tr><tr><td><img src="/files/bs75HAVAdAPTpYy6Zk6n" alt=""></td><td>Search for Stones</td><td>Picks up stones from the ground.</td></tr><tr><td><img src="/files/EufGCdqRLnjCpcSVJ4Vl" alt=""></td><td>Throw Stone</td><td>Throws a stone that deals 50 true damage at a distance and has a chance to inflict blindness or stun.</td></tr><tr><td><img src="/files/SqeaJfwGldhgTaHnACAf" alt=""></td><td>Exploit Weakness</td><td>Increases final damage against poisoned enemies by <strong>{SkillLevel*5}%</strong>.</td></tr><tr><td><img src="/files/5C1R1i6NsigOYZk8Rbr8" alt=""></td><td>Crime Mark</td><td><strong>Self Crime Mark (Max Level: 10)</strong> Upon defeating enemies, creates a <strong>[Crime Mark]</strong> (maximum of <strong>{SkillLevel}</strong>). You deal <strong>+4%</strong> additional melee damage per mark in your sight. Dying removes all marks and places the skill on a 5-minute cooldown.</td></tr><tr><td><img src="/files/qWa0UrjvxCtFRRlWhjUz" alt=""></td><td>Steal Heal</td><td>For the next <strong>{SkillLevel*3}</strong> seconds, <em>when any monster or player heals within your vision, you receive **{SkillLevel</em>2}%** of that healing.*</td></tr></tbody></table>
{% endtab %}

{% tab title="Masteries" %}

## Masteries

<table><thead><tr><th width="85">IMG</th><th width="129">Name</th><th width="383">Description</th><th>Level</th></tr></thead><tbody><tr><td><img src="/files/Kj16wKMWy6prC2fj61rW" alt=""></td><td>D.D</td><td>Increases by <strong>{MasteryLevel/10}%</strong> the chance to activate <strong>[Double Attack]</strong>.</td><td>200</td></tr><tr><td><img src="/files/RqM7OBhc8Y9ZJTwqjhjb" alt=""></td><td>Pickpocketing Master</td><td>At the maximum level of mastery, if theft is successful, you gain <strong>2x</strong> the stolen item.</td><td>120</td></tr><tr><td><img src="/files/K0p1ADkEVUYQ29B1ibyh" alt=""></td><td>Double-Edged Poison</td><td>Increases poisoning chance by <strong>+{MasteryLevel/2}%</strong>, but has a <strong>20%</strong> chance to also poison yourself. At maximum level, you no longer get poisoned.</td><td>100</td></tr><tr><td><img src="/files/V35JkZczEAQJECpXirPU" alt=""></td><td>Snake Blood</td><td>At the maximum level of mastery, becomes <strong>immune to poison</strong>.</td><td>200</td></tr></tbody></table>
{% endtab %}
{% endtabs %}


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